PityBoy
A downloadable tool for Windows and Linux
PityBoy is a fantasy console written in C++, inspired by the famous GameBoy.
It was originally created by maniek207.
It has a resolution of 160x128 pixels, uses 4 colors and doesn't have bitmap drawing (excluding the editor). Currently there's no support for SFX and music. Each game can contain up to 256 tiles, 256 sprites and four 256x256 maps.
Github: https://github.com/MichuButAnother/PityBoy
Issues: https://github.com/MichuButAnother/PityBoy/issues
Wiki: https://github.com/MichuButAnother/PityBoy/wiki
Discord: https://discord.gg/5Kxb9qzHKW
Status | On hold |
Category | Tool |
Platforms | Windows, Linux |
Author | MichuButAnother |
Tags | fantasy-console, Game Boy |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
Usage:
PityBoy directory [-h] [-s] [-m]
Parameters:
directory
- path to the project folder. Requires code.lua
inside the directory. PityBoy Editor is not included with the text editor.-h
- Shows the help menu for PityBoy and exits-s
- Skips the startup animation-m
- Enables pixel smoothing (can also be toggled by pressing Ctrl + S)